Final Fantasy VI

New iOS Apps, Games and JB Tweaks of the Week: Dungeon Keeper Becomes Most Hated Game of the Year

The biggest Apple App Store news of the week has to be EA's mishandling of the popular Dungeon Keeper franchise. The publisher's free-to-play remake has been lambasted for being a money grabbing micro-transaction disaster. Fans of the original title are upset that the game requires wait times of up to 24 hours to mine just one tile, and claim you can't enjoy it without spending money on in-app purchases. It was also recently discovered that users are not able to give the game less than a 5-star rating on the Google Play store. The hate for the game has grown so large that it has even spawned responses from popular vloggers like boogie2988 aka Francis.

New iOS Apps

EA has responded to all the criticisms saying "people are going to be very protective" of remakes, and that they only implemented their Google Play rating system to get feedback from users so they can improve the game.

"I think any time you re-make anything that is much beloved and has a great sense of nostalgia for people--be it a game, a movie, or whatever--people are going to be very protective of it. They have fond memories of it" said EA Mythic senior producer Jeff Skalski. "We, as gamers, have our own fond memories of it. Our intention with the mobile version was to give as many people as possible a taste of that original Dungeon Keeper experience, and for some people, that’s not the way they want to re-visit the franchise."

Square Enix to Release Final Fantasy VI to iOS and Android

Square Enix announced today that it will release Final Fantasy VI for iOS and Android devices this winter. Square director and producer Takashi Tokita told Kotaku that the game will be "like a remake of the original VI."

Final Fantasy VI iOS

The mobile version of the game will feature sharpened 2D graphics and an updated battle system.

"The battle systems have been altered for the other [mobile remakes] for Final Fantasy and VI will be the same," explained Tokita "For instance grinding was an issue and people had to spend a lot of time leveling up. Now on the mobile devices the battle systems have been adjusted so you don't have to fight as much and can enjoy the game for what it is."

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